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Amazing Mazes | ||||
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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object | +--Mouse | +--Smarty
The Smarty mouse is a base class with a brain. It improves the advance() and retreat() method by leaving a trail of bread in the form of an invisible wall.
Fields inherited from class Mouse |
curPosition_,
mazeAdapter_,
stack_ |
Constructor Summary | |
Smarty()
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Method Summary | |
protected void |
advance(Direction direction)
This advance() method does everything the base class advance() does, but adds a memory by closing the wall behind it (sort of like leaving a trail of bread). |
protected void |
retreat()
This retreat() method does everything the base class retreat() does, but adds a memory by closing the wall behind it (sort of like leaving a trail of bread). |
Methods inherited from class Mouse |
distanceToGoal,
makeAMove,
passagewayOpenAt,
randomInt,
solveMaze |
Methods inherited from class java.lang.Object |
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Constructor Detail |
public Smarty()
Method Detail |
protected void advance(Direction direction) throws InvalidMove
direction
- the direction to advance.protected void retreat() throws NoSolutionFound
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Author: Andrew Bridges Copyright © 2001 |
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