Amazing Mazes

Class Goaly

java.lang.Object
  |
  +--Mouse
        |
        +--Smarty
              |
              +--Goaly

public class Goaly
extends Smarty

The Goaly mouse will use a strategy that moves in the direction that is closest to the goal. Because it is derived from the base class Smarty, it has a memory.

Version:
1.0 12/9/2000
Author:
Andrew Bridges ... Copyright (c) 2001

Fields inherited from class Mouse
curPosition_, mazeAdapter_, stack_
 
Constructor Summary
Goaly()
           
 
Method Summary
protected  Direction makeAMove()
          For each turn the makeAMove method is called.
 
Methods inherited from class Smarty
advance, retreat
 
Methods inherited from class Mouse
distanceToGoal, passagewayOpenAt, randomInt, solveMaze
 
Methods inherited from class java.lang.Object
, clone, equals, finalize, getClass, hashCode, notify, notifyAll, registerNatives, toString, wait, wait, wait
 

Constructor Detail

Goaly

public Goaly()
Method Detail

makeAMove

protected Direction makeAMove()
For each turn the makeAMove method is called. The Goaly mouse will use a strategy that moves in the direction that is closest to the goal.
Overrides:
makeAMove in class Mouse
Returns:
the direction that we should move.

Author: Andrew Bridges
Copyright © 2001