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Amazing Mazes | ||||
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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object | +--Mouse | +--Smarty | +--Goaly
The Goaly mouse will use a strategy that moves in the direction that is closest to the goal. Because it is derived from the base class Smarty, it has a memory.
Fields inherited from class Mouse |
curPosition_,
mazeAdapter_,
stack_ |
Constructor Summary | |
Goaly()
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Method Summary | |
protected Direction |
makeAMove()
For each turn the makeAMove method is called. |
Methods inherited from class Smarty |
advance,
retreat |
Methods inherited from class Mouse |
distanceToGoal,
passagewayOpenAt,
randomInt,
solveMaze |
Methods inherited from class java.lang.Object |
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Constructor Detail |
public Goaly()
Method Detail |
protected Direction makeAMove()
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Author: Andrew Bridges Copyright © 2001 |
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